SceneUtil::LightStateAttribute::LightStateAttribute |
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inline |
SceneUtil::LightStateAttribute::LightStateAttribute |
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unsigned int |
index, |
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const std::vector< osg::ref_ptr< osg::Light > > & |
lights |
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) |
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inline |
SceneUtil::LightStateAttribute::LightStateAttribute |
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const LightStateAttribute & |
copy, |
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const osg::CopyOp & |
copyop = osg::CopyOp::SHALLOW_COPY |
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) |
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inline |
void SceneUtil::LightStateAttribute::applyLight |
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GLenum |
lightNum, |
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const osg::Light * |
light |
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) |
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inline |
state SceneUtil::LightStateAttribute::applyModelViewMatrix |
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state. |
getInitialViewMatrix() | ) |
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state SceneUtil::LightStateAttribute::applyModelViewMatrix |
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modelViewMatrix |
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virtual int SceneUtil::LightStateAttribute::compare |
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const StateAttribute & |
sa | ) |
const |
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inlinevirtual |
SceneUtil::LightStateAttribute::for |
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mLights [i] SceneUtil::LightStateAttribute::get |
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unsigned int SceneUtil::LightStateAttribute::getMember |
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const |
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inline |
virtual bool SceneUtil::LightStateAttribute::getModeUsage |
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ModeUsage & |
usage | ) |
const |
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inlinevirtual |
unsigned int SceneUtil::LightStateAttribute::mIndex |
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private |
std::vector<osg::ref_ptr<osg::Light> > SceneUtil::LightStateAttribute::mLights |
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private |
META_StateAttribute (NifOsg, LightStateAttribute, osg::StateAttribute::LIGHT) virtual void apply(osg osg::Matrix SceneUtil::LightStateAttribute::modelViewMatrix = state.getModelViewMatrix() |
The documentation for this class was generated from the following file: