This is the complete list of members for Terrain::TerrainGrid, including all inherited members.
buildTerrain(osg::Group *parent, float chunkSize, const osg::Vec2f &chunkCenter) | Terrain::TerrainGrid | private |
cacheCell(int x, int y) | Terrain::TerrainGrid | virtual |
getHeightAt(const osg::Vec3f &worldPos) | Terrain::World | |
getStorage() | Terrain::World | inline |
Grid typedef | Terrain::TerrainGrid | private |
loadCell(int x, int y) | Terrain::TerrainGrid | virtual |
mCache | Terrain::TerrainGrid | private |
mGrid | Terrain::TerrainGrid | private |
mGridCache | Terrain::TerrainGrid | private |
mGridCacheMutex | Terrain::TerrainGrid | private |
mIncrementalCompileOperation | Terrain::World | protected |
mNumSplits | Terrain::TerrainGrid | private |
mParent | Terrain::World | protected |
mResourceSystem | Terrain::World | protected |
mShaderManager | Terrain::TerrainGrid | private |
mStorage | Terrain::World | protected |
mTerrainRoot | Terrain::World | protected |
mTextureCache | Terrain::TerrainGrid | private |
mTextureCacheMutex | Terrain::TerrainGrid | private |
mUnrefQueue | Terrain::TerrainGrid | private |
TerrainGrid(osg::Group *parent, Resource::ResourceSystem *resourceSystem, osgUtil::IncrementalCompileOperation *ico, Storage *storage, int nodeMask, Shader::ShaderManager *shaderManager=NULL, SceneUtil::UnrefQueue *unrefQueue=NULL) | Terrain::TerrainGrid | |
TextureCache typedef | Terrain::TerrainGrid | private |
unloadCell(int x, int y) | Terrain::TerrainGrid | virtual |
updateCache() | Terrain::TerrainGrid | virtual |
updateTextureFiltering() | Terrain::TerrainGrid | virtual |
World(osg::Group *parent, Resource::ResourceSystem *resourceSystem, osgUtil::IncrementalCompileOperation *ico, Storage *storage, int nodeMask) | Terrain::World | |
~TerrainGrid() | Terrain::TerrainGrid | |
~World() | Terrain::World | virtual |