OpenMW
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Classes | |
class | BufferCache |
Implements creation and caching of vertex buffers for terrain chunks. More... | |
struct | LayerInfo |
struct | TextureLayer |
class | FixedFunctionTechnique |
class | ShaderTechnique |
class | Effect |
class | Storage |
We keep storage of terrain data abstract here since we need different implementations for game and editor. More... | |
class | TerrainGrid |
Simple terrain implementation that loads cells in a grid, with no LOD. More... | |
class | World |
The basic interface for a terrain world. How the terrain chunks are paged and displayed is up to the implementation. More... | |
Enumerations | |
enum | Direction { North = 0, East = 1, South = 2, West = 3 } |
Functions | |
osg::ref_ptr< osg::TexMat > | getBlendmapTexMat (int blendmapScale) |
osg::ref_ptr< osg::TexMat > | getLayerTexMat (float layerTileSize) |
osg::ref_ptr< osg::Depth > | getEqualDepth () |
enum Terrain::Direction |
osg::ref_ptr<osg::TexMat> Terrain::getBlendmapTexMat | ( | int | blendmapScale | ) |
osg::ref_ptr<osg::Depth> Terrain::getEqualDepth | ( | ) |
osg::ref_ptr<osg::TexMat> Terrain::getLayerTexMat | ( | float | layerTileSize | ) |