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OpenMW
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Classes | |
| class | BufferCache |
| Implements creation and caching of vertex buffers for terrain chunks. More... | |
| struct | LayerInfo |
| struct | TextureLayer |
| class | FixedFunctionTechnique |
| class | ShaderTechnique |
| class | Effect |
| class | Storage |
| We keep storage of terrain data abstract here since we need different implementations for game and editor. More... | |
| class | TerrainGrid |
| Simple terrain implementation that loads cells in a grid, with no LOD. More... | |
| class | World |
| The basic interface for a terrain world. How the terrain chunks are paged and displayed is up to the implementation. More... | |
Enumerations | |
| enum | Direction { North = 0, East = 1, South = 2, West = 3 } |
Functions | |
| osg::ref_ptr< osg::TexMat > | getBlendmapTexMat (int blendmapScale) |
| osg::ref_ptr< osg::TexMat > | getLayerTexMat (float layerTileSize) |
| osg::ref_ptr< osg::Depth > | getEqualDepth () |
| enum Terrain::Direction |
| osg::ref_ptr<osg::TexMat> Terrain::getBlendmapTexMat | ( | int | blendmapScale | ) |
| osg::ref_ptr<osg::Depth> Terrain::getEqualDepth | ( | ) |
| osg::ref_ptr<osg::TexMat> Terrain::getLayerTexMat | ( | float | layerTileSize | ) |
1.8.6