#include <myguitexture.hpp>
osgMyGUI::OSGTexture::OSGTexture |
( |
osg::Texture2D * |
texture | ) |
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osgMyGUI::OSGTexture::~OSGTexture |
( |
| ) |
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virtual |
void osgMyGUI::OSGTexture::createManual |
( |
int |
width, |
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int |
height, |
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MyGUI::TextureUsage |
usage, |
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MyGUI::PixelFormat |
format |
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) |
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virtual |
void osgMyGUI::OSGTexture::destroy |
( |
| ) |
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virtual |
virtual MyGUI::PixelFormat osgMyGUI::OSGTexture::getFormat |
( |
| ) |
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inlinevirtual |
int osgMyGUI::OSGTexture::getHeight |
( |
| ) |
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virtual |
virtual const std::string& osgMyGUI::OSGTexture::getName |
( |
| ) |
const |
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inlinevirtual |
virtual size_t osgMyGUI::OSGTexture::getNumElemBytes |
( |
| ) |
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inlinevirtual |
MyGUI::IRenderTarget * osgMyGUI::OSGTexture::getRenderTarget |
( |
| ) |
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virtual |
osg::Texture2D* osgMyGUI::OSGTexture::getTexture |
( |
| ) |
const |
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inline |
virtual MyGUI::TextureUsage osgMyGUI::OSGTexture::getUsage |
( |
| ) |
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inlinevirtual |
int osgMyGUI::OSGTexture::getWidth |
( |
| ) |
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virtual |
bool osgMyGUI::OSGTexture::isLocked |
( |
| ) |
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virtual |
void osgMyGUI::OSGTexture::loadFromFile |
( |
const std::string & |
fname | ) |
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virtual |
void * osgMyGUI::OSGTexture::lock |
( |
MyGUI::TextureUsage |
access | ) |
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virtual |
void osgMyGUI::OSGTexture::saveToFile |
( |
const std::string & |
fname | ) |
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virtual |
void osgMyGUI::OSGTexture::unlock |
( |
| ) |
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virtual |
MyGUI::PixelFormat osgMyGUI::OSGTexture::mFormat |
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private |
osg::ref_ptr<osg::Image> osgMyGUI::OSGTexture::mLockedImage |
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private |
std::string osgMyGUI::OSGTexture::mName |
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private |
size_t osgMyGUI::OSGTexture::mNumElemBytes |
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private |
osg::ref_ptr<osg::Texture2D> osgMyGUI::OSGTexture::mTexture |
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private |
MyGUI::TextureUsage osgMyGUI::OSGTexture::mUsage |
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private |
The documentation for this class was generated from the following files: