OpenMW
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#include <osg/Matrix>
#include <osg/BoundingSphere>
#include <osg/Vec4f>
Go to the source code of this file.
Namespaces | |
SceneUtil | |
Functions | |
void | SceneUtil::transformBoundingSphere (const osg::Matrixf &matrix, osg::BoundingSphere &bsphere) |
osg::Vec4f | SceneUtil::colourFromRGB (unsigned int clr) |
osg::Vec4f | SceneUtil::colourFromRGBA (unsigned int clr) |