OpenMW
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#include "containerextensions.hpp"
#include <stdexcept>
#include <boost/format.hpp>
#include <MyGUI_LanguageManager.h>
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>
#include <components/misc/stringops.hpp>
#include <components/esm/loadskil.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp"
Namespaces | |
MWScript | |
MW-specific script extensions and integration of the script system into OpenMW. | |
MWScript::Container | |
Container-related script functionality (chests, NPCs, creatures) | |
Functions | |
void | MWScript::Container::installOpcodes (Interpreter::Interpreter &interpreter) |