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containerextensions.cpp File Reference
#include "containerextensions.hpp"
#include <stdexcept>
#include <boost/format.hpp>
#include <MyGUI_LanguageManager.h>
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>
#include <components/misc/stringops.hpp>
#include <components/esm/loadskil.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp"
Include dependency graph for containerextensions.cpp:

Classes

class  MWScript::Container::OpAddItem< R >
 
class  MWScript::Container::OpGetItemCount< R >
 
class  MWScript::Container::OpRemoveItem< R >
 
class  MWScript::Container::OpEquip< R >
 
class  MWScript::Container::OpGetArmorType< R >
 
class  MWScript::Container::OpHasItemEquipped< R >
 
class  MWScript::Container::OpHasSoulGem< R >
 
class  MWScript::Container::OpGetWeaponType< R >
 

Namespaces

 MWScript
 MW-specific script extensions and integration of the script system into OpenMW.
 
 MWScript::Container
 Container-related script functionality (chests, NPCs, creatures)
 

Functions

void MWScript::Container::installOpcodes (Interpreter::Interpreter &interpreter)