1 #ifndef GAME_MWCLASS_CREATURELEVLIST_H
2 #define GAME_MWCLASS_CREATURELEVLIST_H
4 #include "../mwworld/class.hpp"
void ensureCustomData(const MWWorld::Ptr &ptr) const
Definition: creaturelevlist.cpp:131
virtual void writeAdditionalState(const MWWorld::ConstPtr &ptr, ESM::ObjectState &state) const
Write additional state from ptr into state.
Definition: creaturelevlist.cpp:157
virtual void respawn(const MWWorld::Ptr &ptr) const
Definition: creaturelevlist.cpp:42
Definition: renderinginterface.hpp:9
Base class for referenceable esm records.
Definition: class.hpp:52
virtual std::string getName(const MWWorld::ConstPtr &ptr) const
Definition: creaturelevlist.cpp:37
virtual void getModelsToPreload(const MWWorld::Ptr &ptr, std::vector< std::string > &models) const
Get a list of models to preload that this object may use (directly or indirectly). default implementation: list getModel().
Definition: creaturelevlist.cpp:78
<
Definition: objectstate.hpp:19
Definition: creaturelevlist.hpp:8
Pointer to a const LiveCellRef.
Definition: ptr.hpp:90
virtual void readAdditionalState(const MWWorld::Ptr &ptr, const ESM::ObjectState &state) const
Read additional state from state into ptr.
Definition: creaturelevlist.cpp:143
static void registerSelf()
Definition: creaturelevlist.cpp:71
Pointer to a LiveCellRef.
Definition: ptr.hpp:19
virtual void insertObjectRendering(const MWWorld::Ptr &ptr, const std::string &model, MWRender::RenderingInterface &renderingInterface) const
Add reference into a cell for rendering.
Definition: creaturelevlist.cpp:96