OpenMW
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#include <objectstate.hpp>
Public Member Functions | |
ObjectState () | |
virtual void | load (ESMReader &esm) |
virtual void | save (ESMWriter &esm, bool inInventory=false) const |
void | blank () |
Initialize to default state. More... | |
virtual | ~ObjectState () |
Public Attributes | |
CellRef | mRef |
unsigned char | mHasLocals |
Locals | mLocals |
unsigned char | mEnabled |
int | mCount |
ESM::Position | mPosition |
unsigned int | mFlags |
bool | mHasCustomState |
unsigned int | mVersion |
ESM::AnimationState | mAnimationState |
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Save state for objects, that do not use custom data
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inline |
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virtual |
void ESM::ObjectState::blank | ( | ) |
Initialize to default state.
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virtual |
Reimplemented in ESM::NpcState, ESM::CreatureState, ESM::ContainerState, ESM::CreatureLevListState, and ESM::DoorState.
Reimplemented in ESM::NpcState, ESM::CreatureState, ESM::ContainerState, ESM::CreatureLevListState, and ESM::DoorState.
ESM::AnimationState ESM::ObjectState::mAnimationState |
int ESM::ObjectState::mCount |
unsigned char ESM::ObjectState::mEnabled |
unsigned int ESM::ObjectState::mFlags |
bool ESM::ObjectState::mHasCustomState |
unsigned char ESM::ObjectState::mHasLocals |
Locals ESM::ObjectState::mLocals |
ESM::Position ESM::ObjectState::mPosition |
CellRef ESM::ObjectState::mRef |
unsigned int ESM::ObjectState::mVersion |