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OpenMW
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#include <objectstate.hpp>
Public Member Functions | |
| ObjectState () | |
| virtual void | load (ESMReader &esm) |
| virtual void | save (ESMWriter &esm, bool inInventory=false) const |
| void | blank () |
| Initialize to default state. More... | |
| virtual | ~ObjectState () |
Public Attributes | |
| CellRef | mRef |
| unsigned char | mHasLocals |
| Locals | mLocals |
| unsigned char | mEnabled |
| int | mCount |
| ESM::Position | mPosition |
| unsigned int | mFlags |
| bool | mHasCustomState |
| unsigned int | mVersion |
| ESM::AnimationState | mAnimationState |
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Save state for objects, that do not use custom data
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inline |
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virtual |
| void ESM::ObjectState::blank | ( | ) |
Initialize to default state.
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virtual |
Reimplemented in ESM::NpcState, ESM::CreatureState, ESM::ContainerState, ESM::CreatureLevListState, and ESM::DoorState.
Reimplemented in ESM::NpcState, ESM::CreatureState, ESM::ContainerState, ESM::CreatureLevListState, and ESM::DoorState.
| ESM::AnimationState ESM::ObjectState::mAnimationState |
| int ESM::ObjectState::mCount |
| unsigned char ESM::ObjectState::mEnabled |
| unsigned int ESM::ObjectState::mFlags |
| bool ESM::ObjectState::mHasCustomState |
| unsigned char ESM::ObjectState::mHasLocals |
| Locals ESM::ObjectState::mLocals |
| ESM::Position ESM::ObjectState::mPosition |
| CellRef ESM::ObjectState::mRef |
| unsigned int ESM::ObjectState::mVersion |
1.8.6