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creaturelevliststate.hpp
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1 #ifndef OPENMW_ESM_CREATURELEVLISTSTATE_H
2 #define OPENMW_ESM_CREATURELEVLISTSTATE_H
3 
4 #include "objectstate.hpp"
5 
6 namespace ESM
7 {
8  // format 0, saved games only
9 
11  {
13  bool mSpawn;
14 
15  virtual void load (ESMReader &esm);
16  virtual void save (ESMWriter &esm, bool inInventory = false) const;
17  };
18 }
19 
20 #endif
Definition: esmreader.hpp:21
int mSpawnActorId
Definition: creaturelevliststate.hpp:12
Definition: creaturelevliststate.hpp:10
Definition: esmwriter.hpp:17
<
Definition: objectstate.hpp:19
virtual void load(ESMReader &esm)
Definition: creaturelevliststate.cpp:9
virtual void save(ESMWriter &esm, bool inInventory=false) const
Definition: creaturelevliststate.cpp:20
bool mSpawn
Definition: creaturelevliststate.hpp:13