1 #ifndef OPENMW_ESM_CREATURELEVLISTSTATE_H
2 #define OPENMW_ESM_CREATURELEVLISTSTATE_H
16 virtual void save (
ESMWriter &esm,
bool inInventory =
false)
const;
Definition: esmreader.hpp:21
int mSpawnActorId
Definition: creaturelevliststate.hpp:12
Definition: creaturelevliststate.hpp:10
Definition: esmwriter.hpp:17
<
Definition: objectstate.hpp:19
virtual void load(ESMReader &esm)
Definition: creaturelevliststate.cpp:9
virtual void save(ESMWriter &esm, bool inInventory=false) const
Definition: creaturelevliststate.cpp:20
bool mSpawn
Definition: creaturelevliststate.hpp:13