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doorstate.hpp
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1 #ifndef OPENMW_ESM_DOORSTATE_H
2 #define OPENMW_ESM_DOORSTATE_H
3 
4 #include "objectstate.hpp"
5 
6 namespace ESM
7 {
8  // format 0, saved games only
9 
10  struct DoorState : public ObjectState
11  {
13 
14  virtual void load (ESMReader &esm);
15  virtual void save (ESMWriter &esm, bool inInventory = false) const;
16  };
17 }
18 
19 #endif
Definition: esmreader.hpp:21
virtual void save(ESMWriter &esm, bool inInventory=false) const
Definition: doorstate.cpp:17
Definition: doorstate.hpp:10
Definition: esmwriter.hpp:17
<
Definition: objectstate.hpp:19
virtual void load(ESMReader &esm)
Definition: doorstate.cpp:9
int mDoorState
Definition: doorstate.hpp:12