1 #ifndef OPENMW_ESM_INVENTORYSTATE_H
2 #define OPENMW_ESM_INVENTORYSTATE_H
virtual void save(ESMWriter &esm) const
Definition: inventorystate.cpp:79
std::vector< ObjectState > mItems
Definition: inventorystate.hpp:18
Definition: esmreader.hpp:21
TEffectMagnitudes mPermanentMagicEffectMagnitudes
Definition: inventorystate.hpp:26
std::map< std::pair< std::string, std::string >, int > mLevelledItemMap
Definition: inventorystate.hpp:23
virtual ~InventoryState()
Definition: inventorystate.hpp:31
std::map< int, int > mEquipmentSlots
Definition: inventorystate.hpp:21
Definition: esmwriter.hpp:17
std::map< std::string, std::vector< std::pair< float, float > > > TEffectMagnitudes
Definition: inventorystate.hpp:25
State for inventories and containers.
Definition: inventorystate.hpp:16
InventoryState()
Definition: inventorystate.hpp:30
virtual void load(ESMReader &esm)
Definition: inventorystate.cpp:6
int mSelectedEnchantItem
Definition: inventorystate.hpp:28