|
OpenMW
|
State for inventories and containers. More...
#include <inventorystate.hpp>
Public Types | |
| typedef std::map< std::string, std::vector< std::pair< float, float > > > | TEffectMagnitudes |
Public Member Functions | |
| InventoryState () | |
| virtual | ~InventoryState () |
| virtual void | load (ESMReader &esm) |
| virtual void | save (ESMWriter &esm) const |
Public Attributes | |
| std::vector< ObjectState > | mItems |
| std::map< int, int > | mEquipmentSlots |
| std::map< std::pair < std::string, std::string > , int > | mLevelledItemMap |
| TEffectMagnitudes | mPermanentMagicEffectMagnitudes |
| int | mSelectedEnchantItem |
State for inventories and containers.
| typedef std::map<std::string, std::vector<std::pair<float, float> > > ESM::InventoryState::TEffectMagnitudes |
|
inline |
|
inlinevirtual |
|
virtual |
|
virtual |
| std::vector<ObjectState> ESM::InventoryState::mItems |
| std::map<std::pair<std::string, std::string>, int> ESM::InventoryState::mLevelledItemMap |
| TEffectMagnitudes ESM::InventoryState::mPermanentMagicEffectMagnitudes |
| int ESM::InventoryState::mSelectedEnchantItem |
1.8.6