OpenMW
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#include <string>
Go to the source code of this file.
Functions | |
std::string | bodyPartLabel (int idx) |
std::string | meshPartLabel (int idx) |
std::string | meshTypeLabel (int idx) |
std::string | clothingTypeLabel (int idx) |
std::string | armorTypeLabel (int idx) |
std::string | dialogTypeLabel (int idx) |
std::string | questStatusLabel (int idx) |
std::string | creatureTypeLabel (int idx) |
std::string | soundTypeLabel (int idx) |
std::string | weaponTypeLabel (int idx) |
std::string | aiTypeLabel (int type) |
std::string | ruleFunction (int idx) |
std::string | magicEffectLabel (int idx) |
std::string | attributeLabel (int idx) |
std::string | spellTypeLabel (int idx) |
std::string | specializationLabel (int idx) |
std::string | skillLabel (int idx) |
std::string | apparatusTypeLabel (int idx) |
std::string | rangeTypeLabel (int idx) |
std::string | schoolLabel (int idx) |
std::string | enchantTypeLabel (int idx) |
std::string | bodyPartFlags (int flags) |
std::string | cellFlags (int flags) |
std::string | containerFlags (int flags) |
std::string | creatureFlags (int flags) |
std::string | landFlags (int flags) |
std::string | creatureListFlags (int flags) |
std::string | itemListFlags (int flags) |
std::string | lightFlags (int flags) |
std::string | magicEffectFlags (int flags) |
std::string | npcFlags (int flags) |
std::string | raceFlags (int flags) |
std::string | spellFlags (int flags) |
std::string | weaponFlags (int flags) |
std::string aiTypeLabel | ( | int | type | ) |
std::string apparatusTypeLabel | ( | int | idx | ) |
std::string armorTypeLabel | ( | int | idx | ) |
std::string attributeLabel | ( | int | idx | ) |
std::string bodyPartFlags | ( | int | flags | ) |
std::string bodyPartLabel | ( | int | idx | ) |
std::string cellFlags | ( | int | flags | ) |
std::string clothingTypeLabel | ( | int | idx | ) |
std::string containerFlags | ( | int | flags | ) |
std::string creatureFlags | ( | int | flags | ) |
std::string creatureListFlags | ( | int | flags | ) |
std::string creatureTypeLabel | ( | int | idx | ) |
std::string dialogTypeLabel | ( | int | idx | ) |
std::string enchantTypeLabel | ( | int | idx | ) |
std::string itemListFlags | ( | int | flags | ) |
std::string landFlags | ( | int | flags | ) |
std::string lightFlags | ( | int | flags | ) |
std::string magicEffectFlags | ( | int | flags | ) |
std::string magicEffectLabel | ( | int | idx | ) |
std::string meshPartLabel | ( | int | idx | ) |
std::string meshTypeLabel | ( | int | idx | ) |
std::string npcFlags | ( | int | flags | ) |
std::string questStatusLabel | ( | int | idx | ) |
std::string raceFlags | ( | int | flags | ) |
std::string rangeTypeLabel | ( | int | idx | ) |
std::string ruleFunction | ( | int | idx | ) |
std::string schoolLabel | ( | int | idx | ) |
std::string skillLabel | ( | int | idx | ) |
std::string soundTypeLabel | ( | int | idx | ) |
std::string specializationLabel | ( | int | idx | ) |
std::string spellFlags | ( | int | flags | ) |
std::string spellTypeLabel | ( | int | idx | ) |
std::string weaponFlags | ( | int | flags | ) |
std::string weaponTypeLabel | ( | int | idx | ) |