OpenMW
|
#include <iostream>
#include <components/misc/rng.hpp>
#include "../mwworld/ptr.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwworld/class.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp"
#include "creaturestats.hpp"
#include "actorutil.hpp"
Go to the source code of this file.
Namespaces | |
MWMechanics | |
Game mechanics and NPC-AI. | |
Functions | |
std::string | MWMechanics::getLevelledItem (const ESM::LevelledListBase *levItem, bool creature, unsigned char failChance=0) |