1 #ifndef MWGUI_LEVELUPDIALOG_H
2 #define MWGUI_LEVELUPDIALOG_H
28 std::vector<MyGUI::ImageBox*>
mCoins;
43 std::string
getLevelupClassImage(
const int combatIncreases,
const int magicIncreases,
const int stealthIncreases);
MyGUI::EditBox * mLevelDescription
Definition: levelupdialog.hpp:20
virtual void open()
Notify that window has been made visible.
Definition: levelupdialog.cpp:131
MyGUI::TextBox * mLevelText
Definition: levelupdialog.hpp:19
std::string getLevelupClassImage(const int combatIncreases, const int magicIncreases, const int stealthIncreases)
Definition: levelupdialog.cpp:233
std::vector< MyGUI::Button * > mAttributes
Definition: levelupdialog.hpp:25
LevelupDialog()
Definition: levelupdialog.cpp:27
MyGUI::ImageBox * mClassImage
Definition: levelupdialog.hpp:18
std::vector< MyGUI::TextBox * > mAttributeValues
Definition: levelupdialog.hpp:26
void onOkButtonClicked(MyGUI::Widget *sender)
Definition: levelupdialog.cpp:189
Definition: levelupdialog.hpp:9
unsigned int mCoinCount
Definition: levelupdialog.hpp:32
void assignCoins()
Definition: levelupdialog.cpp:110
void resetCoins()
Definition: levelupdialog.cpp:90
void setAttributeValues()
Definition: levelupdialog.cpp:68
Definition: windowbase.hpp:16
MyGUI::Widget * mCoinBox
Definition: levelupdialog.hpp:22
static const unsigned int sMaxCoins
Definition: levelupdialog.hpp:33
std::vector< int > mSpentAttributes
Definition: levelupdialog.hpp:30
std::vector< MyGUI::ImageBox * > mCoins
Definition: levelupdialog.hpp:28
MyGUI::Button * mOkButton
Definition: levelupdialog.hpp:17
MyGUI::Widget * mAssignWidget
Definition: levelupdialog.hpp:23
std::vector< MyGUI::TextBox * > mAttributeMultipliers
Definition: levelupdialog.hpp:27
void onAttributeClicked(MyGUI::Widget *sender)
Definition: levelupdialog.cpp:216