1 #ifndef OPENMW_GAME_MWGUI_MAINMENU_H
2 #define OPENMW_GAME_MWGUI_MAINMENU_H
19 class BackgroundImage;
52 std::map<std::string, Gui::ImageButton*>
mButtons;
void updateMenu()
Definition: mainmenu.cpp:196
void onNewGameConfirmed()
Definition: mainmenu.cpp:67
Definition: mainmenu.hpp:23
bool mHasAnimatedMenu
Definition: mainmenu.hpp:28
const VFS::Manager * mVFS
Definition: mainmenu.hpp:42
VideoWidget * mVideo
Definition: mainmenu.hpp:50
void showBackground(bool show)
Definition: mainmenu.cpp:128
int mWidth
Definition: mainmenu.hpp:25
void onResChange(int w, int h)
Definition: mainmenu.cpp:47
void onButtonClicked(MyGUI::Widget *sender)
Definition: mainmenu.cpp:77
SaveGameDialog * mSaveGameDialog
Definition: mainmenu.hpp:62
MyGUI::TextBox * mVersionText
Definition: mainmenu.hpp:45
BackgroundImage * mBackground
Definition: mainmenu.hpp:47
std::map< std::string, Gui::ImageButton * > mButtons
Definition: mainmenu.hpp:52
void onExitConfirmed()
Definition: mainmenu.cpp:72
MyGUI::ImageBox * mVideoBackground
Definition: mainmenu.hpp:49
Definition: layout.hpp:13
virtual void setVisible(bool visible)
Definition: mainmenu.cpp:55
~MainMenu()
Definition: mainmenu.cpp:42
MyGUI::Widget * mButtonBox
Definition: mainmenu.hpp:44
MainMenu(int w, int h, const VFS::Manager *vfs, const std::string &versionDescription)
Definition: mainmenu.cpp:25
The main class responsible for loading files from a virtual file system.
Definition: manager.hpp:20
int mHeight
Definition: mainmenu.hpp:26
A variant of MyGUI::ImageBox with aspect ratio correction using black bars.
Definition: backgroundimage.hpp:12
void update(float dt)
Definition: mainmenu.cpp:184