#include <savegamedialog.hpp>
MWGui::SaveGameDialog::SaveGameDialog |
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void MWGui::SaveGameDialog::accept |
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bool |
reallySure = false | ) |
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private |
void MWGui::SaveGameDialog::confirmDeleteSave |
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void MWGui::SaveGameDialog::exit |
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virtual |
void MWGui::SaveGameDialog::fillSaveList |
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void MWGui::SaveGameDialog::onCancelButtonClicked |
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MyGUI::Widget * |
sender | ) |
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void MWGui::SaveGameDialog::onCharacterSelected |
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MyGUI::ComboBox * |
sender, |
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size_t |
pos |
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) |
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private |
void MWGui::SaveGameDialog::onConfirmationGiven |
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void MWGui::SaveGameDialog::onDeleteButtonClicked |
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MyGUI::Widget * |
sender | ) |
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private |
void MWGui::SaveGameDialog::onDeleteSlotConfirmed |
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void MWGui::SaveGameDialog::onEditSelectAccept |
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MyGUI::EditBox * |
sender | ) |
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private |
void MWGui::SaveGameDialog::onKeyButtonPressed |
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MyGUI::Widget * |
_sender, |
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MyGUI::KeyCode |
key, |
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MyGUI::Char |
character |
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) |
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private |
void MWGui::SaveGameDialog::onOkButtonClicked |
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MyGUI::Widget * |
sender | ) |
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private |
void MWGui::SaveGameDialog::onSaveNameChanged |
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MyGUI::EditBox * |
sender | ) |
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private |
void MWGui::SaveGameDialog::onSlotActivated |
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MyGUI::ListBox * |
sender, |
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size_t |
pos |
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) |
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private |
void MWGui::SaveGameDialog::onSlotMouseClick |
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MyGUI::ListBox * |
sender, |
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size_t |
pos |
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) |
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private |
void MWGui::SaveGameDialog::onSlotSelected |
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MyGUI::ListBox * |
sender, |
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size_t |
pos |
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) |
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private |
void MWGui::SaveGameDialog::open |
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virtual |
void MWGui::SaveGameDialog::setLoadOrSave |
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bool |
load | ) |
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MyGUI::Button* MWGui::SaveGameDialog::mCancelButton |
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private |
MyGUI::ComboBox* MWGui::SaveGameDialog::mCharacterSelection |
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private |
MyGUI::Button* MWGui::SaveGameDialog::mDeleteButton |
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private |
MyGUI::EditBox* MWGui::SaveGameDialog::mInfoText |
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private |
MyGUI::Button* MWGui::SaveGameDialog::mOkButton |
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private |
MyGUI::ListBox* MWGui::SaveGameDialog::mSaveList |
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private |
MyGUI::EditBox* MWGui::SaveGameDialog::mSaveNameEdit |
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private |
bool MWGui::SaveGameDialog::mSaving |
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private |
MyGUI::ImageBox* MWGui::SaveGameDialog::mScreenshot |
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std::auto_ptr<MyGUI::ITexture> MWGui::SaveGameDialog::mScreenshotTexture |
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private |
MyGUI::Widget* MWGui::SaveGameDialog::mSpacer |
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private |
The documentation for this class was generated from the following files: