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mask.hpp File Reference
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Namespaces

 CSVRender
 

Enumerations

enum  CSVRender::Mask {
  CSVRender::Mask_UpdateVisitor = 0x1, CSVRender::Mask_Reference = 0x2, CSVRender::Mask_Pathgrid = 0x4, CSVRender::Mask_Water = 0x8,
  CSVRender::Mask_Fog = 0x10, CSVRender::Mask_Terrain = 0x20, CSVRender::Mask_ParticleSystem = 0x100, CSVRender::Mask_Lighting = 0x200,
  CSVRender::Mask_CellMarker = 0x10000, CSVRender::Mask_CellArrow = 0x20000, CSVRender::Mask_CellBorder = 0x40000
}