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mask.hpp
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1 #ifndef CSV_RENDER_ELEMENTS_H
2 #define CSV_RENDER_ELEMENTS_H
3 
4 namespace CSVRender
5 {
6 
11  enum Mask
12  {
13  // internal use within NifLoader, do not change
15 
16  // elements that are part of the actual scene
19  Mask_Water = 0x8,
20  Mask_Fog = 0x10,
21  Mask_Terrain = 0x20,
22 
23  // used within models
25 
26  Mask_Lighting = 0x200,
27 
28  // control elements
29  Mask_CellMarker = 0x10000,
30  Mask_CellArrow = 0x20000,
31  Mask_CellBorder = 0x40000
32  };
33 }
34 
35 #endif
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Mask
Definition: mask.hpp:11
Definition: mask.hpp:17