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render
mask.hpp
Go to the documentation of this file.
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#ifndef CSV_RENDER_ELEMENTS_H
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#define CSV_RENDER_ELEMENTS_H
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namespace
CSVRender
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{
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enum
Mask
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{
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// internal use within NifLoader, do not change
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Mask_UpdateVisitor
= 0x1,
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// elements that are part of the actual scene
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Mask_Reference
= 0x2,
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Mask_Pathgrid
= 0x4,
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Mask_Water
= 0x8,
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Mask_Fog
= 0x10,
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Mask_Terrain
= 0x20,
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// used within models
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Mask_ParticleSystem
= 0x100,
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Mask_Lighting
= 0x200,
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// control elements
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Mask_CellMarker
= 0x10000,
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Mask_CellArrow
= 0x20000,
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Mask_CellBorder
= 0x40000
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};
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}
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#endif
CSVRender::Mask_Terrain
Definition:
mask.hpp:21
CSVRender::Mask_ParticleSystem
Definition:
mask.hpp:24
CSVRender::Mask_CellBorder
Definition:
mask.hpp:31
CSVRender::Mask_CellMarker
Definition:
mask.hpp:29
CSVRender::Mask_UpdateVisitor
Definition:
mask.hpp:14
CSVRender::Mask_Pathgrid
Definition:
mask.hpp:18
CSVRender::Mask_Fog
Definition:
mask.hpp:20
CSVRender::Mask_CellArrow
Definition:
mask.hpp:30
CSVRender::Mask_Lighting
Definition:
mask.hpp:26
CSVRender::Mask_Water
Definition:
mask.hpp:19
CSVRender::Mask
Mask
Definition:
mask.hpp:11
CSVRender::Mask_Reference
Definition:
mask.hpp:17
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