OpenMW
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#include "material.hpp"
#include <iostream>
#include <stdexcept>
#include <osg/Depth>
#include <osg/TexEnvCombine>
#include <osg/Texture2D>
#include <osg/TexMat>
#include <osg/Material>
#include <components/shader/shadermanager.hpp>
Namespaces | |
Terrain | |
Functions | |
osg::ref_ptr< osg::TexMat > | Terrain::getBlendmapTexMat (int blendmapScale) |
osg::ref_ptr< osg::TexMat > | Terrain::getLayerTexMat (float layerTileSize) |
osg::ref_ptr< osg::Depth > | Terrain::getEqualDepth () |