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OpenMW
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#include "material.hpp"#include <iostream>#include <stdexcept>#include <osg/Depth>#include <osg/TexEnvCombine>#include <osg/Texture2D>#include <osg/TexMat>#include <osg/Material>#include <components/shader/shadermanager.hpp>Namespaces | |
| Terrain | |
Functions | |
| osg::ref_ptr< osg::TexMat > | Terrain::getBlendmapTexMat (int blendmapScale) |
| osg::ref_ptr< osg::TexMat > | Terrain::getLayerTexMat (float layerTileSize) |
| osg::ref_ptr< osg::Depth > | Terrain::getEqualDepth () |
1.8.6