1 #ifndef OPENMW_MECHANICS_ACTOR_H
2 #define OPENMW_MECHANICS_ACTOR_H
19 class CharacterController;
std::auto_ptr< CharacterController > mCharacterController
Definition: actor.hpp:35
Definition: animation.hpp:77
AiState mAiState
Definition: actor.hpp:37
Holds temporary state for an actor that will be discarded when the actor leaves the scene...
Definition: actor.hpp:22
Definition: character.hpp:145
AiState & getAiState()
Definition: actor.cpp:23
CharacterController * getCharacterController()
Definition: actor.cpp:18
Actor(const MWWorld::Ptr &ptr, MWRender::Animation *animation)
Definition: actor.cpp:8
Pointer to a LiveCellRef.
Definition: ptr.hpp:19
void updatePtr(const MWWorld::Ptr &newPtr)
Notify this actor of its new base object Ptr, use when the object changed cells.
Definition: actor.cpp:13