OpenMW
|
Classes | |
class | CheckActorCommanded |
Functions | |
bool | isConscious (const MWWorld::Ptr &ptr) |
void | adjustBoundItem (const std::string &item, bool bound, const MWWorld::Ptr &actor) |
void | adjustCommandedActor (const MWWorld::Ptr &actor) |
void | getRestorationPerHourOfSleep (const MWWorld::Ptr &ptr, float &health, float &magicka) |
void anonymous_namespace{actors.cpp}::adjustBoundItem | ( | const std::string & | item, |
bool | bound, | ||
const MWWorld::Ptr & | actor | ||
) |
void anonymous_namespace{actors.cpp}::adjustCommandedActor | ( | const MWWorld::Ptr & | actor | ) |
void anonymous_namespace{actors.cpp}::getRestorationPerHourOfSleep | ( | const MWWorld::Ptr & | ptr, |
float & | health, | ||
float & | magicka | ||
) |
bool anonymous_namespace{actors.cpp}::isConscious | ( | const MWWorld::Ptr & | ptr | ) |