OpenMW
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#include "obstacle.hpp"
#include <components/esm/loadcell.hpp>
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/cellstore.hpp"
#include "movement.hpp"
Namespaces | |
MWMechanics | |
Game mechanics and NPC-AI. | |
Functions | |
bool | MWMechanics::proximityToDoor (const MWWorld::Ptr &actor, float minSqr=MIN_DIST_TO_DOOR_SQUARED) |
tests actor's proximity to a closed door by default More... | |
MWWorld::Ptr | MWMechanics::getNearbyDoor (const MWWorld::Ptr &actor, float minSqr=MIN_DIST_TO_DOOR_SQUARED) |
Returns door pointer within range. No guarantee is given as to which one. More... | |
Variables | |
static const float | MWMechanics::DIST_SAME_SPOT = 0.5f |
static const float | MWMechanics::DURATION_SAME_SPOT = 1.5f |
static const float | MWMechanics::DURATION_TO_EVADE = 0.4f |