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OpenMW
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Go to the source code of this file.
Classes | |
| class | MWMechanics::ObstacleCheck |
Namespaces | |
| MWWorld | |
| World data. | |
| MWMechanics | |
| Game mechanics and NPC-AI. | |
Functions | |
| bool | MWMechanics::proximityToDoor (const MWWorld::Ptr &actor, float minSqr=MIN_DIST_TO_DOOR_SQUARED) |
| tests actor's proximity to a closed door by default More... | |
| MWWorld::Ptr | MWMechanics::getNearbyDoor (const MWWorld::Ptr &actor, float minSqr=MIN_DIST_TO_DOOR_SQUARED) |
| Returns door pointer within range. No guarantee is given as to which one. More... | |
Variables | |
| static const float | MWMechanics::MIN_DIST_TO_DOOR_SQUARED = 128*128 |
| NOTE: determined empirically based on in-game behaviour. More... | |
| static const int | MWMechanics::NUM_EVADE_DIRECTIONS = 4 |
1.8.6