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std::pair< int, bool > | anonymous_namespace{pathfinding.cpp}::getClosestReachablePoint (const ESM::Pathgrid *grid, const MWWorld::CellStore *cell, const osg::Vec3f pos, int start) |
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float | MWMechanics::sqrDistanceIgnoreZ (const ESM::Pathgrid::Point &point, float x, float y) |
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float | MWMechanics::distance (const ESM::Pathgrid::Point &point, float x, float y, float z) |
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float | MWMechanics::distance (const ESM::Pathgrid::Point &a, const ESM::Pathgrid::Point &b) |
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float | MWMechanics::getZAngleToDir (const osg::Vec3f &dir) |
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float | MWMechanics::getXAngleToDir (const osg::Vec3f &dir) |
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float | MWMechanics::getZAngleToPoint (const ESM::Pathgrid::Point &origin, const ESM::Pathgrid::Point &dest) |
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float | MWMechanics::getXAngleToPoint (const ESM::Pathgrid::Point &origin, const ESM::Pathgrid::Point &dest) |
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bool | MWMechanics::checkWayIsClear (const osg::Vec3f &from, const osg::Vec3f &to, float offsetXY) |
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