1 #ifndef OPENMW_ESM_SAVEDGAME_H
2 #define OPENMW_ESM_SAVEDGAME_H
std::string mPlayerClassId
Definition: savedgame.hpp:33
static unsigned int sRecordId
Definition: savedgame.hpp:16
Definition: esmreader.hpp:21
std::string mPlayerCell
Definition: savedgame.hpp:38
void save(ESMWriter &esm) const
Definition: savedgame.cpp:32
Definition: savedgame.hpp:14
int mDay
Definition: savedgame.hpp:23
std::vector< std::string > mContentFiles
Definition: savedgame.hpp:28
Definition: esmwriter.hpp:17
void load(ESMReader &esm)
Definition: savedgame.cpp:10
double mTimePlayed
Definition: savedgame.hpp:40
TimeStamp mInGameTime
Definition: savedgame.hpp:39
int mPlayerLevel
Definition: savedgame.hpp:30
int mMonth
Definition: savedgame.hpp:24
Definition: savedgame.hpp:20
std::string mPlayerClassName
Definition: savedgame.hpp:36
std::string mDescription
Definition: savedgame.hpp:41
float mGameHour
Definition: savedgame.hpp:22
std::vector< char > mScreenshot
Definition: savedgame.hpp:42
static int sCurrentFormat
Definition: savedgame.hpp:18
std::string mPlayerName
Definition: savedgame.hpp:29
int mYear
Definition: savedgame.hpp:25