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ESM::SavedGame Struct Reference

#include <savedgame.hpp>

Collaboration diagram for ESM::SavedGame:

Classes

struct  TimeStamp
 

Public Member Functions

void load (ESMReader &esm)
 
void save (ESMWriter &esm) const
 

Public Attributes

std::vector< std::string > mContentFiles
 
std::string mPlayerName
 
int mPlayerLevel
 
std::string mPlayerClassId
 
std::string mPlayerClassName
 
std::string mPlayerCell
 
TimeStamp mInGameTime
 
double mTimePlayed
 
std::string mDescription
 
std::vector< char > mScreenshot
 

Static Public Attributes

static unsigned int sRecordId = ESM::REC_SAVE
 
static int sCurrentFormat = 3
 

Member Function Documentation

void ESM::SavedGame::load ( ESMReader esm)

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void ESM::SavedGame::save ( ESMWriter esm) const

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Member Data Documentation

std::vector<std::string> ESM::SavedGame::mContentFiles
std::string ESM::SavedGame::mDescription
TimeStamp ESM::SavedGame::mInGameTime
std::string ESM::SavedGame::mPlayerCell
std::string ESM::SavedGame::mPlayerClassId
std::string ESM::SavedGame::mPlayerClassName
int ESM::SavedGame::mPlayerLevel
std::string ESM::SavedGame::mPlayerName
std::vector<char> ESM::SavedGame::mScreenshot
double ESM::SavedGame::mTimePlayed
int ESM::SavedGame::sCurrentFormat = 3
static
unsigned int ESM::SavedGame::sRecordId = ESM::REC_SAVE
static

The documentation for this struct was generated from the following files: