#include <savedgame.hpp>
void ESM::SavedGame::save |
( |
ESMWriter & |
esm | ) |
const |
std::vector<std::string> ESM::SavedGame::mContentFiles |
std::string ESM::SavedGame::mDescription |
std::string ESM::SavedGame::mPlayerCell |
std::string ESM::SavedGame::mPlayerClassId |
std::string ESM::SavedGame::mPlayerClassName |
int ESM::SavedGame::mPlayerLevel |
std::string ESM::SavedGame::mPlayerName |
std::vector<char> ESM::SavedGame::mScreenshot |
double ESM::SavedGame::mTimePlayed |
int ESM::SavedGame::sCurrentFormat = 3 |
|
static |
The documentation for this struct was generated from the following files: