1 #ifndef GAME_MWCLASS_STATIC_H
2 #define GAME_MWCLASS_STATIC_H
4 #include "../mwworld/class.hpp"
virtual void insertObject(const MWWorld::Ptr &ptr, const std::string &model, MWPhysics::PhysicsSystem &physics) const
Add reference into a cell for rendering (default implementation: don't render anything).
Definition: static.cpp:22
virtual std::string getName(const MWWorld::ConstPtr &ptr) const
Definition: static.cpp:39
Definition: renderinginterface.hpp:9
virtual void insertObjectRendering(const MWWorld::Ptr &ptr, const std::string &model, MWRender::RenderingInterface &renderingInterface) const
Add reference into a cell for rendering.
Definition: static.cpp:15
Definition: physicssystem.hpp:51
static void registerSelf()
Definition: static.cpp:44
virtual MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
Definition: static.cpp:51
Base class for referenceable esm records.
Definition: class.hpp:52
Mutable state of a cell.
Definition: cellstore.hpp:53
Pointer to a const LiveCellRef.
Definition: ptr.hpp:90
virtual std::string getModel(const MWWorld::ConstPtr &ptr) const
Definition: static.cpp:28
Pointer to a LiveCellRef.
Definition: ptr.hpp:19