1 #ifndef GAME_MWCLASS_STATIC_H 
    2 #define GAME_MWCLASS_STATIC_H 
    4 #include "../mwworld/class.hpp" 
virtual void insertObject(const MWWorld::Ptr &ptr, const std::string &model, MWPhysics::PhysicsSystem &physics) const 
Add reference into a cell for rendering (default implementation: don't render anything). 
Definition: static.cpp:22
 
virtual std::string getName(const MWWorld::ConstPtr &ptr) const 
Definition: static.cpp:39
 
Definition: renderinginterface.hpp:9
 
virtual void insertObjectRendering(const MWWorld::Ptr &ptr, const std::string &model, MWRender::RenderingInterface &renderingInterface) const 
Add reference into a cell for rendering. 
Definition: static.cpp:15
 
Definition: physicssystem.hpp:51
 
static void registerSelf()
Definition: static.cpp:44
 
virtual MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const 
Definition: static.cpp:51
 
Base class for referenceable esm records. 
Definition: class.hpp:52
 
Mutable state of a cell. 
Definition: cellstore.hpp:53
 
Pointer to a const LiveCellRef. 
Definition: ptr.hpp:90
 
virtual std::string getModel(const MWWorld::ConstPtr &ptr) const 
Definition: static.cpp:28
 
Pointer to a LiveCellRef. 
Definition: ptr.hpp:19