OpenMW
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#include "statsextensions.hpp"
#include <iostream>
#include <cmath>
#include <components/esm/loadnpc.hpp>
#include "../mwworld/esmstore.hpp"
#include <components/compiler/extensions.hpp>
#include <components/compiler/opcodes.hpp>
#include <components/interpreter/interpreter.hpp>
#include <components/interpreter/runtime.hpp>
#include <components/interpreter/opcodes.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/dialoguemanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "interpretercontext.hpp"
#include "ref.hpp"
Namespaces | |
anonymous_namespace{statsextensions.cpp} | |
MWScript | |
MW-specific script extensions and integration of the script system into OpenMW. | |
MWScript::Stats | |
stats-related script functionality (creatures and NPCs) | |
Functions | |
std::string | anonymous_namespace{statsextensions.cpp}::getDialogueActorFaction (MWWorld::ConstPtr actor) |
void | MWScript::Stats::installOpcodes (Interpreter::Interpreter &interpreter) |