OpenMW
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#include <osg/Math>
Go to the source code of this file.
Namespaces | |
MWWorld | |
World data. | |
MWMechanics | |
Game mechanics and NPC-AI. | |
Functions | |
const float | MWMechanics::MAX_VEL_ANGULAR_RADIANS (10) |
bool | MWMechanics::zTurn (const MWWorld::Ptr &actor, float targetAngleRadians, float epsilonRadians) |
bool | MWMechanics::smoothTurn (const MWWorld::Ptr &actor, float targetAngleRadians, int axis, float epsilonRadians) |