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steering.hpp File Reference
#include <osg/Math>
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Namespaces

 MWWorld
 World data.
 
 MWMechanics
 Game mechanics and NPC-AI.
 

Functions

const float MWMechanics::MAX_VEL_ANGULAR_RADIANS (10)
 
bool MWMechanics::zTurn (const MWWorld::Ptr &actor, float targetAngleRadians, float epsilonRadians)
 
bool MWMechanics::smoothTurn (const MWWorld::Ptr &actor, float targetAngleRadians, int axis, float epsilonRadians)