#include <loadclas.hpp>
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enum | AutoCalc {
Weapon = 0x00001,
Armor = 0x00002,
Clothing = 0x00004,
Books = 0x00008,
Ingredient = 0x00010,
Lockpick = 0x00020,
Probe = 0x00040,
Lights = 0x00080,
Apparatus = 0x00100,
Repair = 0x00200,
Misc = 0x00400,
Spells = 0x00800,
MagicItems = 0x01000,
Potions = 0x02000,
Training = 0x04000,
Spellmaking = 0x08000,
Enchanting = 0x10000,
RepairItem = 0x20000
} |
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enum | Specialization { Combat = 0,
Magic = 1,
Stealth = 2
} |
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static std::string | getRecordType () |
| Return a string descriptor for this record type. Currently used for debugging / error logs only. More...
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Enumerator |
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Weapon |
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Armor |
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Clothing |
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Books |
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Ingredient |
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Lockpick |
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Probe |
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Lights |
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Apparatus |
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Repair |
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Misc |
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Spells |
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MagicItems |
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Potions |
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Training |
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Spellmaking |
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Enchanting |
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RepairItem |
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Enumerator |
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Combat |
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Magic |
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Stealth |
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void ESM::Class::blank |
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| ) |
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Set record to default state (does not touch the ID/index).
static std::string ESM::Class::getRecordType |
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inlinestatic |
Return a string descriptor for this record type. Currently used for debugging / error logs only.
void ESM::Class::save |
( |
ESMWriter & |
esm, |
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bool |
isDeleted = false |
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) |
| const |
std::string ESM::Class::mDescription |
std::string ESM::Class::mId |
std::string ESM::Class::mName |
const char * ESM::Class::sGmstSpecializationIds |
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static |
Initial value:= {
"sSpecializationCombat",
"sSpecializationMagic",
"sSpecializationStealth"
}
The documentation for this struct was generated from the following files:
- /home/travis/build/OpenMW/openmw/components/esm/loadclas.hpp
- /home/travis/build/OpenMW/openmw/components/esm/loadclas.cpp