#include <creaturestats.hpp>
void ESM::CreatureStats::blank |
( |
| ) |
|
Initialize to default state.
void ESM::CreatureStats::load |
( |
ESMReader & |
esm | ) |
|
void ESM::CreatureStats::save |
( |
ESMWriter & |
esm | ) |
const |
int ESM::CreatureStats::mActorId |
bool ESM::CreatureStats::mAlarmed |
bool ESM::CreatureStats::mAttacked |
bool ESM::CreatureStats::mBlock |
bool ESM::CreatureStats::mDead |
signed char ESM::CreatureStats::mDeathAnimation |
bool ESM::CreatureStats::mDeathAnimationFinished |
bool ESM::CreatureStats::mDied |
int ESM::CreatureStats::mDrawState |
StatState<float> ESM::CreatureStats::mDynamic[3] |
float ESM::CreatureStats::mFallHeight |
int ESM::CreatureStats::mGoldPool |
bool ESM::CreatureStats::mHasAiSettings |
bool ESM::CreatureStats::mHitRecovery |
bool ESM::CreatureStats::mKnockdown |
bool ESM::CreatureStats::mKnockdownOneFrame |
bool ESM::CreatureStats::mKnockdownOverOneFrame |
std::string ESM::CreatureStats::mLastHitAttemptObject |
std::string ESM::CreatureStats::mLastHitObject |
int ESM::CreatureStats::mLevel |
unsigned int ESM::CreatureStats::mMovementFlags |
bool ESM::CreatureStats::mMurdered |
bool ESM::CreatureStats::mRecalcDynamicStats |
std::map<std::pair<int, std::string>, int> ESM::CreatureStats::mSummonedCreatureMap |
std::vector<int> ESM::CreatureStats::mSummonGraveyard |
bool ESM::CreatureStats::mTalkedTo |
The documentation for this struct was generated from the following files: