#include <debugprofile.hpp>
Enumerator |
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Flag_Default |
|
Flag_BypassNewGame |
|
Flag_Global |
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void ESM::DebugProfile::blank |
( |
| ) |
|
Set record to default state (does not touch the ID).
void ESM::DebugProfile::load |
( |
ESMReader & |
esm, |
|
|
bool & |
isDeleted |
|
) |
| |
void ESM::DebugProfile::save |
( |
ESMWriter & |
esm, |
|
|
bool |
isDeleted = false |
|
) |
| const |
std::string ESM::DebugProfile::mDescription |
unsigned int ESM::DebugProfile::mFlags |
std::string ESM::DebugProfile::mId |
std::string ESM::DebugProfile::mScriptText |
The documentation for this struct was generated from the following files: