#include <loadgmst.hpp>
|
static std::string | getRecordType () |
| Return a string descriptor for this record type. Currently used for debugging / error logs only. More...
|
|
void ESM::GameSetting::blank |
( |
| ) |
|
Set record to default state (does not touch the ID).
float ESM::GameSetting::getFloat |
( |
| ) |
const |
Throws an exception if GMST is not of type int or float.
int ESM::GameSetting::getInt |
( |
| ) |
const |
Throws an exception if GMST is not of type int or float.
- Todo:
- remove the get* functions (redundant, since mValue has equivalent functions now).
static std::string ESM::GameSetting::getRecordType |
( |
| ) |
|
|
inlinestatic |
Return a string descriptor for this record type. Currently used for debugging / error logs only.
std::string ESM::GameSetting::getString |
( |
| ) |
const |
Throwns an exception if GMST is not of type string.
void ESM::GameSetting::load |
( |
ESMReader & |
esm, |
|
|
bool & |
isDeleted |
|
) |
| |
void ESM::GameSetting::save |
( |
ESMWriter & |
esm, |
|
|
bool |
isDeleted = false |
|
) |
| const |
std::string ESM::GameSetting::mId |
The documentation for this struct was generated from the following files:
- /home/travis/build/OpenMW/openmw/components/esm/loadgmst.hpp
- /home/travis/build/OpenMW/openmw/components/esm/loadgmst.cpp