#include <loadweap.hpp>
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enum | Type {
ShortBladeOneHand = 0,
LongBladeOneHand = 1,
LongBladeTwoHand = 2,
BluntOneHand = 3,
BluntTwoClose = 4,
BluntTwoWide = 5,
SpearTwoWide = 6,
AxeOneHand = 7,
AxeTwoHand = 8,
MarksmanBow = 9,
MarksmanCrossbow = 10,
MarksmanThrown = 11,
Arrow = 12,
Bolt = 13
} |
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enum | AttackType { AT_Chop,
AT_Slash,
AT_Thrust
} |
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enum | Flags { Magical = 0x01,
Silver = 0x02
} |
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static std::string | getRecordType () |
| Return a string descriptor for this record type. Currently used for debugging / error logs only. More...
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Enumerator |
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AT_Chop |
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AT_Slash |
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AT_Thrust |
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Enumerator |
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ShortBladeOneHand |
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LongBladeOneHand |
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LongBladeTwoHand |
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BluntOneHand |
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BluntTwoClose |
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BluntTwoWide |
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SpearTwoWide |
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AxeOneHand |
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AxeTwoHand |
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MarksmanBow |
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MarksmanCrossbow |
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MarksmanThrown |
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Arrow |
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Bolt |
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void ESM::Weapon::blank |
( |
| ) |
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Set record to default state (does not touch the ID).
static std::string ESM::Weapon::getRecordType |
( |
| ) |
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inlinestatic |
Return a string descriptor for this record type. Currently used for debugging / error logs only.
void ESM::Weapon::save |
( |
ESMWriter & |
esm, |
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bool |
isDeleted = false |
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) |
| const |
std::string ESM::Weapon::mEnchant |
std::string ESM::Weapon::mIcon |
std::string ESM::Weapon::mId |
std::string ESM::Weapon::mModel |
std::string ESM::Weapon::mName |
std::string ESM::Weapon::mScript |
The documentation for this struct was generated from the following files:
- /home/travis/build/OpenMW/openmw/components/esm/loadweap.hpp
- /home/travis/build/OpenMW/openmw/components/esm/loadweap.cpp