OpenMW
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This class holds the variables AiWander needs which are deleted if the package becomes inactive. More...
Public Member Functions | |
AiWanderStorage () | |
void | setState (const AiWander::WanderState wanderState, const bool isManualWander=false) |
Public Member Functions inherited from MWMechanics::AiTemporaryBase | |
virtual | ~AiTemporaryBase () |
Public Attributes | |
float | mTargetAngleRadians |
bool | mTurnActorGivingGreetingToFacePlayer |
float | mReaction |
AiWander::GreetingState | mSaidGreeting |
int | mGreetingTimer |
const MWWorld::CellStore * | mCell |
AiWander::WanderState | mState |
bool | mIsWanderingManually |
bool | mCanWanderAlongPathGrid |
unsigned short | mIdleAnimation |
std::vector< unsigned short > | mBadIdles |
bool | mPopulateAvailableNodes |
std::vector< ESM::Pathgrid::Point > | mAllowedNodes |
ESM::Pathgrid::Point | mCurrentNode |
bool | mTrimCurrentNode |
float | mDoorCheckDuration |
int | mStuckCount |
This class holds the variables AiWander needs which are deleted if the package becomes inactive.
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inline |
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inline |
std::vector<ESM::Pathgrid::Point> MWMechanics::AiWanderStorage::mAllowedNodes |
std::vector<unsigned short> MWMechanics::AiWanderStorage::mBadIdles |
bool MWMechanics::AiWanderStorage::mCanWanderAlongPathGrid |
const MWWorld::CellStore* MWMechanics::AiWanderStorage::mCell |
ESM::Pathgrid::Point MWMechanics::AiWanderStorage::mCurrentNode |
float MWMechanics::AiWanderStorage::mDoorCheckDuration |
int MWMechanics::AiWanderStorage::mGreetingTimer |
unsigned short MWMechanics::AiWanderStorage::mIdleAnimation |
bool MWMechanics::AiWanderStorage::mIsWanderingManually |
bool MWMechanics::AiWanderStorage::mPopulateAvailableNodes |
float MWMechanics::AiWanderStorage::mReaction |
AiWander::GreetingState MWMechanics::AiWanderStorage::mSaidGreeting |
AiWander::WanderState MWMechanics::AiWanderStorage::mState |
int MWMechanics::AiWanderStorage::mStuckCount |
float MWMechanics::AiWanderStorage::mTargetAngleRadians |
bool MWMechanics::AiWanderStorage::mTrimCurrentNode |
bool MWMechanics::AiWanderStorage::mTurnActorGivingGreetingToFacePlayer |