OpenMW
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#include <spells.hpp>
Public Attributes | |
std::map< int, float > | mEffectRands |
std::set< int > | mPurgedEffects |
std::map<int, float> MWMechanics::Spells::SpellParams::mEffectRands |
std::set<int> MWMechanics::Spells::SpellParams::mPurgedEffects |