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OpenMW
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#include <vector>#include <osg/Vec2f>#include <osg/Vec3f>#include <osg/ref_ptr>#include <osg/Array>#include "defs.hpp"Go to the source code of this file.
Classes | |
| class | Terrain::Storage |
| We keep storage of terrain data abstract here since we need different implementations for game and editor. More... | |
Namespaces | |
| osg | |
| Terrain | |
1.8.6