OpenMW
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#include <vector>
#include <osg/Vec2f>
#include <osg/Vec3f>
#include <osg/ref_ptr>
#include <osg/Array>
#include "defs.hpp"
Go to the source code of this file.
Classes | |
class | Terrain::Storage |
We keep storage of terrain data abstract here since we need different implementations for game and editor. More... | |
Namespaces | |
osg | |
Terrain | |