1 #ifndef OENGINE_BULLET_TRACE_H
2 #define OENGINE_BULLET_TRACE_H
6 class btCollisionObject;
7 class btCollisionWorld;
23 void doTrace(
const btCollisionObject *actor,
const osg::Vec3f& start,
const osg::Vec3f& end,
const btCollisionWorld* world);
24 void findGround(
const Actor* actor,
const osg::Vec3f& start,
const osg::Vec3f& end,
const btCollisionWorld* world);
osg::Vec3f mHitPoint
Definition: trace.h:18
void doTrace(const btCollisionObject *actor, const osg::Vec3f &start, const osg::Vec3f &end, const btCollisionWorld *world)
Definition: trace.cpp:53
void findGround(const Actor *actor, const osg::Vec3f &start, const osg::Vec3f &end, const btCollisionWorld *world)
Definition: trace.cpp:94
float mFraction
Definition: trace.h:21
osg::Vec3f mPlaneNormal
Definition: trace.h:17
const btCollisionObject * mHitObject
Definition: trace.h:19
osg::Vec3f mEndPos
Definition: trace.h:16