OpenMW
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#include "waterutil.hpp"
#include <osg/Depth>
#include <osg/Geometry>
#include <osg/Material>
#include <osg/StateSet>
Namespaces | |
SceneUtil | |
Functions | |
osg::ref_ptr< osg::Geometry > | SceneUtil::createWaterGeometry (float size, int segments, float textureRepeats) |
osg::ref_ptr< osg::StateSet > | SceneUtil::createSimpleWaterStateSet (float alpha, int renderBin) |