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waterutil.hpp File Reference
#include <osg/ref_ptr>
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Namespaces

 osg
 
 SceneUtil
 

Functions

osg::ref_ptr< osg::Geometry > SceneUtil::createWaterGeometry (float size, int segments, float textureRepeats)
 
osg::ref_ptr< osg::StateSet > SceneUtil::createSimpleWaterStateSet (float alpha, int renderBin)