OpenMW
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#include <osg/ref_ptr>
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Namespaces | |
osg | |
SceneUtil | |
Functions | |
osg::ref_ptr< osg::Geometry > | SceneUtil::createWaterGeometry (float size, int segments, float textureRepeats) |
osg::ref_ptr< osg::StateSet > | SceneUtil::createSimpleWaterStateSet (float alpha, int renderBin) |