1 #ifndef GAME_MWCLASS_WEAPON_H
2 #define GAME_MWCLASS_WEAPON_H
4 #include "../mwworld/class.hpp"
75 virtual boost::shared_ptr<MWWorld::Action>
use (
const MWWorld::Ptr& ptr)
static void registerSelf()
Definition: weapon.cpp:143
virtual int getItemMaxHealth(const MWWorld::ConstPtr &ptr) const
Return item max health or throw an exception, if class does not have item health. ...
Definition: weapon.cpp:69
virtual bool hasItemHealth(const MWWorld::ConstPtr &ptr) const
Definition: weapon.cpp:62
virtual std::string getName(const MWWorld::ConstPtr &ptr) const
Definition: weapon.cpp:49
virtual bool canSell(const MWWorld::ConstPtr &item, int npcServices) const
Determine whether or not item can be sold to an npc with the given npcServices.
Definition: weapon.cpp:407
Definition: renderinginterface.hpp:9
virtual std::string getModel(const MWWorld::ConstPtr &ptr) const
Definition: weapon.cpp:38
Definition: physicssystem.hpp:51
Base class for referenceable esm records.
Definition: class.hpp:52
virtual MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const
Definition: weapon.cpp:393
virtual void insertObject(const MWWorld::Ptr &ptr, const std::string &model, MWPhysics::PhysicsSystem &physics) const
Add reference into a cell for rendering (default implementation: don't render anything).
Definition: weapon.cpp:33
virtual std::string getDownSoundId(const MWWorld::ConstPtr &ptr) const
Return the put down sound Id.
Definition: weapon.cpp:194
virtual std::string getUpSoundId(const MWWorld::ConstPtr &ptr) const
Return the pick up sound Id.
Definition: weapon.cpp:150
virtual std::string getInventoryIcon(const MWWorld::ConstPtr &ptr) const
Return name of inventory icon.
Definition: weapon.cpp:238
virtual boost::shared_ptr< MWWorld::Action > activate(const MWWorld::Ptr &ptr, const MWWorld::Ptr &actor) const
Generate action for activation.
Definition: weapon.cpp:56
Mutable state of a cell.
Definition: cellstore.hpp:53
virtual std::string getEnchantment(const MWWorld::ConstPtr &ptr) const
Definition: weapon.cpp:339
Pointer to a const LiveCellRef.
Definition: ptr.hpp:90
virtual int getEquipmentSkill(const MWWorld::ConstPtr &ptr) const
Definition: weapon.cpp:107
virtual std::pair< std::vector< int >, bool > getEquipmentSlots(const MWWorld::ConstPtr &ptr) const
Definition: weapon.cpp:84
virtual std::string getScript(const MWWorld::ConstPtr &ptr) const
Return name of the script attached to ptr.
Definition: weapon.cpp:76
virtual int getEnchantmentPoints(const MWWorld::ConstPtr &ptr) const
Definition: weapon.cpp:400
virtual std::pair< int, std::string > canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const
Definition: weapon.cpp:360
virtual void insertObjectRendering(const MWWorld::Ptr &ptr, const std::string &model, MWRender::RenderingInterface &renderingInterface) const
Add reference into a cell for rendering.
Definition: weapon.cpp:26
virtual boost::shared_ptr< MWWorld::Action > use(const MWWorld::Ptr &ptr) const
Generate action for using via inventory menu.
Definition: weapon.cpp:384
Pointer to a LiveCellRef.
Definition: ptr.hpp:19
virtual int getValue(const MWWorld::ConstPtr &ptr) const
Return trade value of the object. Throws an exception, if the object can't be traded.
Definition: weapon.cpp:136
virtual float getWeight(const MWWorld::ConstPtr &ptr) const
Definition: weapon.cpp:413
virtual std::string applyEnchantment(const MWWorld::ConstPtr &ptr, const std::string &enchId, int enchCharge, const std::string &newName) const
Creates a new record using ptr as template, with the given name and the given enchantment applied to ...
Definition: weapon.cpp:346
virtual bool hasToolTip(const MWWorld::ConstPtr &ptr) const
Definition: weapon.cpp:245
virtual MWGui::ToolTipInfo getToolTipInfo(const MWWorld::ConstPtr &ptr, int count) const
Definition: weapon.cpp:252