OpenMW
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#include "util.hpp"
#include <osg/Node>
#include <osg/ValueObject>
#include <components/resource/resourcesystem.hpp>
#include <components/resource/imagemanager.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/sceneutil/visitor.hpp>
Classes | |
class | MWRender::TextureOverrideVisitor |
Namespaces | |
MWRender | |
Rendering. | |
Functions | |
void | MWRender::overrideFirstRootTexture (const std::string &texture, Resource::ResourceSystem *resourceSystem, osg::ref_ptr< osg::Node > node) |
void | MWRender::overrideTexture (const std::string &texture, Resource::ResourceSystem *resourceSystem, osg::ref_ptr< osg::Node > node) |