#include <loadingscreen.hpp>
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| LoadingScreen (const VFS::Manager *vfs, osgViewer::Viewer *viewer) |
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virtual | ~LoadingScreen () |
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virtual void | setLabel (const std::string &label, bool important) |
| Overridden from Loading::Listener, see the Loading::Listener documentation for usage details. More...
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virtual void | loadingOn () |
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virtual void | loadingOff () |
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virtual void | setProgressRange (size_t range) |
| Set the total range of progress (e.g. the number of objects to load). More...
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virtual void | setProgress (size_t value) |
| Set current progress. Valid range is [0, progressRange) More...
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virtual void | increaseProgress (size_t increase=1) |
| Increase current progress, default by 1. More...
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virtual void | setVisible (bool visible) |
| Sets the visibility of the window. More...
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| WindowBase (const std::string &parLayout) |
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virtual void | open () |
| Notify that window has been made visible. More...
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virtual void | close () |
| Notify that window has been hidden. More...
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virtual void | exit () |
| Gracefully exits the window. More...
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bool | isVisible () |
| Returns the visibility state of the window. More...
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void | center () |
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| Layout (const std::string &_layout, MyGUI::Widget *_parent=nullptr) |
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virtual | ~Layout () |
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MyGUI::Widget * | getWidget (const std::string &_name) |
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template<typename T > |
void | getWidget (T *&_widget, const std::string &_name) |
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void | setCoord (int x, int y, int w, int h) |
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void | setText (const std::string &name, const std::string &caption) |
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void | setTitle (const std::string &title) |
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MWGui::LoadingScreen::LoadingScreen |
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const VFS::Manager * |
vfs, |
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osgViewer::Viewer * |
viewer |
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) |
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MWGui::LoadingScreen::~LoadingScreen |
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void MWGui::LoadingScreen::changeWallpaper |
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void MWGui::LoadingScreen::draw |
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void MWGui::LoadingScreen::findSplashScreens |
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void MWGui::LoadingScreen::increaseProgress |
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size_t |
increase = 1 | ) |
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void MWGui::LoadingScreen::loadingOff |
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void MWGui::LoadingScreen::loadingOn |
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Start a loading sequence. Must call loadingOff() when done.
- Note
- To get the loading screen to actually update, you must call setProgress / increaseProgress periodically.
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It is best to use the ScopedLoad object instead of using loadingOn()/loadingOff() directly, so that the loading is exception safe.
Reimplemented from Loading::Listener.
bool MWGui::LoadingScreen::needToDrawLoadingScreen |
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void MWGui::LoadingScreen::setLabel |
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const std::string & |
label, |
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bool |
important |
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) |
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void MWGui::LoadingScreen::setProgress |
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size_t |
value | ) |
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Set current progress. Valid range is [0, progressRange)
Reimplemented from Loading::Listener.
void MWGui::LoadingScreen::setProgressRange |
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size_t |
range | ) |
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Set the total range of progress (e.g. the number of objects to load).
Reimplemented from Loading::Listener.
void MWGui::LoadingScreen::setVisible |
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bool |
visible | ) |
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virtual |
std::auto_ptr<MyGUI::ITexture> MWGui::LoadingScreen::mGuiTexture |
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bool MWGui::LoadingScreen::mImportantLabel |
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double MWGui::LoadingScreen::mLastRenderTime |
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double MWGui::LoadingScreen::mLastWallpaperChangeTime |
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MyGUI::Widget* MWGui::LoadingScreen::mLoadingBox |
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double MWGui::LoadingScreen::mLoadingOnTime |
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MyGUI::TextBox* MWGui::LoadingScreen::mLoadingText |
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size_t MWGui::LoadingScreen::mProgress |
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MyGUI::ScrollBar* MWGui::LoadingScreen::mProgressBar |
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std::vector<std::string> MWGui::LoadingScreen::mSplashScreens |
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double MWGui::LoadingScreen::mTargetFrameRate |
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osg::ref_ptr<osg::Texture2D> MWGui::LoadingScreen::mTexture |
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osg::Timer MWGui::LoadingScreen::mTimer |
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osg::ref_ptr<osgViewer::Viewer> MWGui::LoadingScreen::mViewer |
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private |
The documentation for this class was generated from the following files: