OpenMW
|
Namespaces | |
anonymous_namespace{bookpage.cpp} | |
Controllers | |
Formatting | |
Widgets | |
Classes | |
class | AlchemyWindow |
class | BackgroundImage |
A variant of MyGUI::ImageBox with aspect ratio correction using black bars. More... | |
class | BirthDialog |
struct | TypesetBookImpl |
class | PageDisplay |
class | BookPageImpl |
struct | TypesetBook |
struct | BookTypesetter |
A factory class for creating a typeset book instance. More... | |
class | BookPage |
An interface to the BookPage widget. More... | |
class | BookWindow |
class | CharacterCreation |
class | InfoBoxDialog |
class | ClassChoiceDialog |
class | GenerateClassResultDialog |
class | PickClassDialog |
class | SelectSpecializationDialog |
class | SelectAttributeDialog |
class | SelectSkillDialog |
class | DescriptionDialog |
class | CreateClassDialog |
class | CompanionItemModel |
The companion item model keeps track of the companion's profit by monitoring which items are being added to and removed from the model. More... | |
class | CompanionWindow |
class | ConfirmationDialog |
class | ConsoleInterpreterContext |
class | Console |
class | ContainerWindow |
class | ContainerItemModel |
The container item model supports multiple item sources, which are needed for making NPCs sell items from containers owned by them. More... | |
class | CountDialog |
class | ResourceImageSetPointerFix |
class | DebugWindow |
class | PersuasionDialog |
struct | Link |
struct | Topic |
struct | Choice |
struct | Goodbye |
struct | DialogueText |
struct | Response |
struct | Message |
class | DialogueWindow |
class | DragAndDrop |
class | EnchantingDialog |
class | ExposedWindow |
subclass to provide access to some Widget internals. More... | |
class | WorldItemModel |
class | HUD |
class | InventoryItemModel |
class | InventoryWindow |
class | ItemChargeView |
struct | ItemStack |
A single item stack managed by an item model. More... | |
class | ItemModel |
The base class that all item models should derive from. More... | |
class | ProxyItemModel |
A proxy item model can be used to filter or rearrange items from a source model (or even add new items to it). The neat thing is that this does not actually alter the source model. More... | |
class | ItemSelectionDialog |
class | ItemView |
class | ItemWidget |
A widget that shows an icon for an MWWorld::Ptr. More... | |
class | JailScreen |
struct | JournalBooks |
struct | JournalViewModelImpl |
struct | JournalViewModel |
struct | JournalWindow |
class | Layout |
class | LevelupDialog |
class | CopyFramebufferToTextureCallback |
class | LoadingScreen |
class | MainMenu |
class | CustomMarkerCollection |
class | LocalMapBase |
class | EditNoteDialog |
class | MapWindow |
class | MerchantRepair |
class | MessageBoxManager |
class | MessageBox |
class | InteractiveMessageBox |
class | PickpocketItemModel |
The pickpocket item model randomly hides item stacks based on a specified chance. Equipped items are always hidden. More... | |
class | QuickKeysMenu |
class | QuickKeysMenuAssign |
class | MagicSelectionDialog |
class | RaceDialog |
class | Recharge |
class | ReferenceInterface |
this class is intended for GUI interfaces that access an MW-Reference for example dialogue window accesses an NPC, or Container window accesses a Container these classes have to be automatically closed if the reference becomes unavailable make sure that checkReferenceAvailable() is called every frame and that onReferenceUnavailable() has been overridden More... | |
class | Repair |
class | ReviewDialog |
class | SaveGameDialog |
class | FadeOp |
class | ScreenFader |
class | ScrollWindow |
class | SettingsWindow |
class | SortFilterItemModel |
class | SoulgemDialog |
class | SpellBuyingWindow |
class | EditEffectDialog |
class | EffectEditorBase |
class | SpellCreationDialog |
struct | MagicEffectInfo |
class | EffectSourceVisitor |
class | SpellIcons |
struct | Spell |
class | SpellModel |
Model that lists all usable powers, spells and enchanted items for an actor. More... | |
class | SpellView |
Displays a SpellModel in a list widget. More... | |
class | SpellWindow |
class | StatsWindow |
class | TextInputDialog |
class | TimeAdvancer |
struct | ToolTipInfo |
class | ToolTips |
class | TradeItemModel |
An item model that allows 'borrowing' items from another item model. Used for previewing barter offers. Also filters items that the merchant does not sell. More... | |
class | TradeWindow |
class | TrainingWindow |
class | TravelWindow |
class | VideoWidget |
class | WaitDialogProgressBar |
class | WaitDialog |
class | WindowBase |
class | WindowModal |
class | NoDrop |
class | WindowManager |
class | WindowPinnableBase |
Typedefs | |
typedef MWDialogue::KeywordSearch < std::string, intptr_t > | KeywordSearchT |
typedef TypesetBook::Ptr | book |
Enumerations | |
enum | ShowInDialogueMode { ShowInDialogueMode_IfPossible, ShowInDialogueMode_Only, ShowInDialogueMode_Never } |
enum | GuiMode { GM_None, GM_Settings, GM_Inventory, GM_Container, GM_Companion, GM_MainMenu, GM_Console, GM_Journal, GM_Scroll, GM_Book, GM_Alchemy, GM_Repair, GM_Dialogue, GM_Barter, GM_Rest, GM_RestBed, GM_SpellBuying, GM_Travel, GM_SpellCreation, GM_Enchanting, GM_Recharge, GM_Training, GM_MerchantRepair, GM_Levelup, GM_Name, GM_Race, GM_Birth, GM_Class, GM_ClassGenerate, GM_ClassPick, GM_ClassCreate, GM_Review, GM_Loading, GM_LoadingWallpaper, GM_Jail, GM_QuickKeysMenu } |
enum | GuiWindow { GW_None = 0, GW_Map = 0x01, GW_Inventory = 0x02, GW_Magic = 0x04, GW_Stats = 0x08, GW_ALL = 0xFF } |
Functions | |
static bool | ucsSpace (int codePoint) |
static bool | ucsLineBreak (int codePoint) |
static bool | ucsBreakingSpace (int codePoint) |
void | setClassImage (MyGUI::ImageBox *imageBox, const std::string &classId) |
bool | operator== (const ItemStack &left, const ItemStack &right) |
MWGui::BookTypesetter::Utf8Span | to_utf8_span (char const *text) |
std::string | formatTimeplayed (const double timeInSeconds) |
typedef TypesetBook::Ptr MWGui::book |
typedef MWDialogue::KeywordSearch<std::string, intptr_t> MWGui::KeywordSearchT |
enum MWGui::GuiMode |
enum MWGui::GuiWindow |
std::string MWGui::formatTimeplayed | ( | const double | timeInSeconds | ) |
bool MWGui::operator== | ( | const ItemStack & | left, |
const ItemStack & | right | ||
) |
void MWGui::setClassImage | ( | MyGUI::ImageBox * | imageBox, |
const std::string & | classId | ||
) |
MWGui::BookTypesetter::Utf8Span MWGui::to_utf8_span | ( | char const * | text | ) |