#include <screenfader.hpp>
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| | ScreenFader (const std::string &texturePath, const std::string &layout="openmw_screen_fader.layout", const MyGUI::FloatCoord &texCoordOverride=MyGUI::FloatCoord(0, 0, 1, 1)) |
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| void | update (float dt) |
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| void | fadeIn (const float time) |
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| void | fadeOut (const float time) |
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| void | fadeTo (const int percent, const float time) |
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| void | setFactor (float factor) |
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| void | setRepeat (bool repeat) |
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| void | queue (float time, float targetAlpha) |
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| bool | isEmpty () |
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| void | clearQueue () |
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| void | notifyAlphaChanged (float alpha) |
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| void | notifyOperationFinished () |
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| float | getCurrentAlpha () |
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| | WindowBase (const std::string &parLayout) |
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| virtual void | open () |
| | Notify that window has been made visible. More...
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| |
| virtual void | close () |
| | Notify that window has been hidden. More...
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| virtual void | exit () |
| | Gracefully exits the window. More...
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| virtual void | setVisible (bool visible) |
| | Sets the visibility of the window. More...
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| bool | isVisible () |
| | Returns the visibility state of the window. More...
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| void | center () |
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| | Layout (const std::string &_layout, MyGUI::Widget *_parent=nullptr) |
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| virtual | ~Layout () |
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| MyGUI::Widget * | getWidget (const std::string &_name) |
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| template<typename T > |
| void | getWidget (T *&_widget, const std::string &_name) |
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| void | setCoord (int x, int y, int w, int h) |
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| void | setText (const std::string &name, const std::string &caption) |
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| void | setTitle (const std::string &title) |
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| MWGui::ScreenFader::ScreenFader |
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const std::string & |
texturePath, |
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const std::string & |
layout = "openmw_screen_fader.layout", |
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const MyGUI::FloatCoord & |
texCoordOverride = MyGUI::FloatCoord(0,0,1,1) |
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) |
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| void MWGui::ScreenFader::applyAlpha |
( |
| ) |
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private |
| void MWGui::ScreenFader::clearQueue |
( |
| ) |
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| void MWGui::ScreenFader::fadeIn |
( |
const float |
time | ) |
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| void MWGui::ScreenFader::fadeOut |
( |
const float |
time | ) |
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| void MWGui::ScreenFader::fadeTo |
( |
const int |
percent, |
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const float |
time |
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) |
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| float MWGui::ScreenFader::getCurrentAlpha |
( |
| ) |
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| bool MWGui::ScreenFader::isEmpty |
( |
| ) |
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| void MWGui::ScreenFader::notifyAlphaChanged |
( |
float |
alpha | ) |
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| void MWGui::ScreenFader::notifyOperationFinished |
( |
| ) |
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| void MWGui::ScreenFader::queue |
( |
float |
time, |
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float |
targetAlpha |
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) |
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| void MWGui::ScreenFader::setFactor |
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float |
factor | ) |
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| void MWGui::ScreenFader::setRepeat |
( |
bool |
repeat | ) |
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| void MWGui::ScreenFader::update |
( |
float |
dt | ) |
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| float MWGui::ScreenFader::mCurrentAlpha |
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private |
| float MWGui::ScreenFader::mFactor |
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private |
| bool MWGui::ScreenFader::mRepeat |
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private |
The documentation for this class was generated from the following files: