#include <objects.hpp>
| MWMechanics::Objects::Objects |
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| ) |
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| MWMechanics::Objects::~Objects |
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| ) |
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| void MWMechanics::Objects::addObject |
( |
const MWWorld::Ptr & |
ptr | ) |
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Register an animated object.
Deregister all objects in the given cell.
| void MWMechanics::Objects::getObjectsInRange |
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const osg::Vec3f & |
position, |
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float |
radius, |
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std::vector< MWWorld::Ptr > & |
out |
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) |
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| void MWMechanics::Objects::persistAnimationStates |
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| ) |
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| bool MWMechanics::Objects::playAnimationGroup |
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const MWWorld::Ptr & |
ptr, |
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const std::string & |
groupName, |
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int |
mode, |
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int |
number, |
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bool |
persist = false |
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) |
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| void MWMechanics::Objects::removeObject |
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const MWWorld::Ptr & |
ptr | ) |
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| void MWMechanics::Objects::skipAnimation |
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const MWWorld::Ptr & |
ptr | ) |
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| void MWMechanics::Objects::update |
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float |
duration, |
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bool |
paused |
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) |
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Update object animations.
Updates an object with a new Ptr.
The documentation for this class was generated from the following files:
- /home/travis/build/OpenMW/openmw/apps/openmw/mwmechanics/objects.hpp
- /home/travis/build/OpenMW/openmw/apps/openmw/mwmechanics/objects.cpp