DepthClampCallback enables GL_DEPTH_CLAMP for the current draw, if supported.
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virtual void | drawImplementation (osg::RenderInfo &renderInfo, const osg::Drawable *drawable) const |
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DepthClampCallback enables GL_DEPTH_CLAMP for the current draw, if supported.
virtual void MWRender::DepthClampCallback::drawImplementation |
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osg::RenderInfo & |
renderInfo, |
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const osg::Drawable * |
drawable |
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) |
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inlinevirtual |
The documentation for this class was generated from the following file:
- /home/travis/build/OpenMW/openmw/apps/openmw/mwrender/water.cpp