MWRender::HeadAnimationTime::HeadAnimationTime |
( |
MWWorld::Ptr |
reference | ) |
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float MWRender::HeadAnimationTime::getValue |
( |
osg::NodeVisitor * |
nv | ) |
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virtual |
void MWRender::HeadAnimationTime::resetBlinkTimer |
( |
| ) |
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private |
void MWRender::HeadAnimationTime::setBlinkStart |
( |
float |
value | ) |
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void MWRender::HeadAnimationTime::setBlinkStop |
( |
float |
value | ) |
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void MWRender::HeadAnimationTime::setEnabled |
( |
bool |
enabled | ) |
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void MWRender::HeadAnimationTime::setTalkStart |
( |
float |
value | ) |
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void MWRender::HeadAnimationTime::setTalkStop |
( |
float |
value | ) |
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void MWRender::HeadAnimationTime::update |
( |
float |
dt | ) |
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void MWRender::HeadAnimationTime::updatePtr |
( |
const MWWorld::Ptr & |
updated | ) |
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float MWRender::HeadAnimationTime::mBlinkStart |
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private |
float MWRender::HeadAnimationTime::mBlinkStop |
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private |
float MWRender::HeadAnimationTime::mBlinkTimer |
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private |
bool MWRender::HeadAnimationTime::mEnabled |
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private |
float MWRender::HeadAnimationTime::mTalkStart |
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private |
float MWRender::HeadAnimationTime::mTalkStop |
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private |
float MWRender::HeadAnimationTime::mValue |
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private |
The documentation for this class was generated from the following file: