OpenMW
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This is the complete list of members for MWRender::NeckController, including all inherited members.
getWorldOrientation(osg::Node *node) | MWRender::RotateController | protected |
mEnabled | MWRender::RotateController | protected |
mOffset | MWRender::NeckController | private |
mRelativeTo | MWRender::RotateController | protected |
mRotate | MWRender::RotateController | protected |
NeckController(osg::Node *relativeTo) | MWRender::NeckController | inline |
operator()(osg::Node *node, osg::NodeVisitor *nv) | MWRender::NeckController | inlinevirtual |
RotateController(osg::Node *relativeTo) | MWRender::RotateController | |
setEnabled(bool enabled) | MWRender::RotateController | |
setOffset(osg::Vec3f offset) | MWRender::NeckController | inline |
setRotate(const osg::Quat &rotate) | MWRender::RotateController |